#ifndef MENUGAME_H
#define MENUGAME_H

#include <irrlicht.h>

using namespace irr;
using namespace gui;
using namespace scene;
using namespace gui;

class Game;
class MyEventReceivers;

enum GUIGAME {GUI_ID_CREATE_AGENT = 0x10000, 
	GUI_ID_QUIT, 
	GUI_ID_HELP,
	GUI_ID_ABOUT,
	GUI_ID_CAMERA_MAYA,
	GUI_ID_CAMERA_FPS
};




class MenuGame
{
public:
	MenuGame(void);
	~MenuGame(void);
	void createGui();

protected:
	IGUISkin* mSkin;
	IGUIEnvironment* mEnv;
	scene::ISceneManager* mSmgr;
	IGUIFont* mFont;
};
#endif // MENUGAME_H
